Burger Animation

Storyboard camera draft on scrap paper

The task I focused and worked on was setting up clear and engaging camera shots based on the storyboard.

I kept in mind and practiced the design cycle of innovating, evaluating, and reworking when creating the camera shots.

The way I utilized these principles was in the storyboard. I planned what I wanted the shots to generally look like first and then reiterate them to see if the pans or cuts made sense motion wise. Then, while blocking the scenes in 3d space, I would make adjustments to the angles and field of views for the cameras so that they match the storyboards while also accommodating for the changes in perspective from drawing to 3d space. Sometimes the shots need to be redone and tackled from a different perspective completely, demonstrating evaluation and reworking from the design cycle.

An example would be the third shot, where in the original storyboard the shot was supposed to be a straight on front headshot of the character eating, but was changed to a 3/4 angle shot to make it look less awkward since it didn’t transfer well into 3D.

Comparison between the storyboard close-up shot (up) and the reworked close-up shot (down)

About the Project

Process Analysis


This project is a 3D animation I worked on solo using MAYA from November 2025 - January 2026. It’s an animation showing a character in disappointment and anger after eating a burger they disliked.




The main take away for me from this project was to practice and improve on the framing and shot quality of my animations. This animation project also let me practice my pacing a bit, since I felt that I also lacked a bit of experience in the timing and pacing on the length of my animations.

The result is a finished 15 second 3D animated scene that demonstrates character body acting, lip-synced dialogue, and multi-shot scenes.

I ended up learning a bit from this project, mainly what type of camera shots and pacing I will need to have for my subsequent projects. I need to shorten my shots further and find better and more engaging camera angles that tell the story elements clearly.

Conclusion